interaction dynamic
Interaction Dynamics as a Reward Signal for LLMs
Gooding, Sian, Grefenstette, Edward
The alignment of Large Language Models (LLMs) for multi-turn conversations typically relies on reward signals derived from the content of the text. This approach, however, overlooks a rich, complementary source of signal: the dynamics of the interaction itself. This paper introduces TRACE (Trajectory-based Reward for Agent Collaboration Estimation), a novel reward signal derived from the geometric properties of a dialogue's embedding trajectory--a concept we term 'conversational geometry'. Our central finding is that a reward model trained only on these structural signals achieves a pairwise accuracy (68.20%) comparable to a powerful LLM baseline that analyzes the full transcript (70.04%). Furthermore, a hybrid model combining interaction dynamics with textual analysis achieves the highest performance (80.17%), demonstrating their complementary nature. This work provides strong evidence that for interactive settings, how an agent communicates is as powerful a predictor of success as what it says, offering a new, privacy-preserving framework that not only aligns agents but also serves as a diagnostic tool for understanding the distinct interaction patterns that drive successful collaboration.
Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation
Liu, Shaowei, Guo, Chuan, Zhou, Bing, Wang, Jian
Close-proximity human-human interactive poses convey rich contextual information about interaction dynamics. Given such poses, humans can intuitively infer the context and anticipate possible past and future dynamics, drawing on strong priors of human behavior. Inspired by this observation, we propose Ponimator, a simple framework anchored on proximal interactive poses for versatile interaction animation. Our training data consists of close-contact two-person poses and their surrounding temporal context from motion-capture interaction datasets. Leveraging interactive pose priors, Ponimator employs two conditional diffusion models: (1) a pose animator that uses the temporal prior to generate dynamic motion sequences from interactive poses, and (2) a pose generator that applies the spatial prior to synthesize interactive poses from a single pose, text, or both when interactive poses are unavailable. Collectively, Ponimator supports diverse tasks, including image-based interaction animation, reaction animation, and text-to-interaction synthesis, facilitating the transfer of interaction knowledge from high-quality mocap data to open-world scenarios. Empirical experiments across diverse datasets and applications demonstrate the universality of the pose prior and the effectiveness and robustness of our framework.
Modeling Adoptive Cell Therapy in Bladder Cancer from Sparse Biological Data using PINNs
Olumoyin, Kayode, Rejniak, Katarzyna
Physics-informed neural networks (PINNs) are neural networks that embed the laws of dynamical systems modeled by differential equations into their loss function as constraints. In this work, we present a PINN framework applied to oncology. Here, we seek to learn time-varying interactions due to a combination therapy in a tumor microenvironment. In oncology, experimental data are often sparse and composed of a few time points of tumor volume. By embedding inductive biases derived from prior information about a dynamical system, we extend the physics-informed neural networks (PINN) and incorporate observed biological constraints as regularization agents. The modified PINN algorithm is able to steer itself to a reasonable solution and can generalize well with only a few training examples. We demonstrate the merit of our approach by learning the dynamics of treatment applied intermittently in an ordinary differential equation (ODE) model of a combination therapy. The algorithm yields a solution to the ODE and time-varying forms of some of the ODE model parameters. We demonstrate a strong convergence using metrics such as the mean squared error (MSE), mean absolute error (MAE), and mean absolute percentage error (MAPE).
3D Flow Diffusion Policy: Visuomotor Policy Learning via Generating Flow in 3D Space
Noh, Sangjun, Nam, Dongwoo, Kim, Kangmin, Lee, Geonhyup, Yu, Yeonguk, Kang, Raeyoung, Lee, Kyoobin
Learning robust visuomotor policies that generalize across diverse objects and interaction dynamics remains a central challenge in robotic manipulation. Most existing approaches rely on direct observation-to-action mappings or compress perceptual inputs into global or object-centric features, which often overlook localized motion cues critical for precise and contact-rich manipulation. We present 3D Flow Diffusion Policy (3D FDP), a novel framework that leverages scene-level 3D flow as a structured intermediate representation to capture fine-grained local motion cues. Our approach predicts the temporal trajectories of sampled query points and conditions action generation on these interaction-aware flows, implemented jointly within a unified diffusion architecture. This design grounds manipulation in localized dynamics while enabling the policy to reason about broader scene-level consequences of actions. Extensive experiments on the MetaWorld benchmark show that 3D FDP achieves state-of-the-art performance across 50 tasks, particularly excelling on medium and hard settings. Beyond simulation, we validate our method on eight real-robot tasks, where it consistently outperforms prior baselines in contact-rich and non-prehensile scenarios. These results highlight 3D flow as a powerful structural prior for learning generalizable visuomotor policies, supporting the development of more robust and versatile robotic manipulation. Robot demonstrations, additional results, and code can be found at https://sites.google.com/view/3dfdp/home.
Learning Interpretable Network Dynamics via Universal Neural Symbolic Regression
Hu, Jiao, Cui, Jiaxu, Yang, Bo
Discovering governing equations of complex network dynamics is a fundamental challenge in contemporary science with rich data, which can uncover the mysterious patterns and mechanisms of the formation and evolution of complex phenomena in various fields and assist in decision-making. In this work, we develop a universal computational tool that can automatically, efficiently, and accurately learn the symbolic changing patterns of complex system states by combining the excellent fitting ability from deep learning and the equation inference ability from pre-trained symbolic regression. We conduct intensive experimental verifications on more than ten representative scenarios from physics, biochemistry, ecology, epidemiology, etc. Results demonstrate the outstanding effectiveness and efficiency of our tool by comparing with the state-of-the-art symbolic regression techniques for network dynamics. The application to real-world systems including global epidemic transmission and pedestrian movements has verified its practical applicability. We believe that our tool can serve as a universal solution to dispel the fog of hidden mechanisms of changes in complex phenomena, advance toward interpretability, and inspire more scientific discoveries.
"It's Not a Replacement:" Enabling Parent-Robot Collaboration to Support In-Home Learning Experiences of Young Children
Ho, Hui-Ru, Hubbard, Edward, Mutlu, Bilge
Learning companion robots for young children are increasingly adopted in informal learning environments. Although parents play a pivotal role in their children's learning, very little is known about how parents prefer to incorporate robots into their children's learning activities. We developed prototype capabilities for a learning companion robot to deliver educational prompts and responses to parent-child pairs during reading sessions and conducted in-home user studies involving 10 families with children aged 3-5. Our data indicates that parents want to work with robots as collaborators to augment parental activities to foster children's learning, introducing the notion of parent-robot collaboration. Our findings offer an empirical understanding of the needs and challenges of parent-child interaction in informal learning scenarios and design opportunities for integrating a companion robot into these interactions. We offer insights into how robots might be designed to facilitate parent-robot collaboration, including parenting policies, collaboration patterns, and interaction paradigms.
Learning Multimodal Latent Dynamics for Human-Robot Interaction
Prasad, Vignesh, Heitlinger, Lea, Koert, Dorothea, Stock-Homburg, Ruth, Peters, Jan, Chalvatzaki, Georgia
This article presents a method for learning well-coordinated Human-Robot Interaction (HRI) from Human-Human Interactions (HHI). We devise a hybrid approach using Hidden Markov Models (HMMs) as the latent space priors for a Variational Autoencoder to model a joint distribution over the interacting agents. We leverage the interaction dynamics learned from HHI to learn HRI and incorporate the conditional generation of robot motions from human observations into the training, thereby predicting more accurate robot trajectories. The generated robot motions are further adapted with Inverse Kinematics to ensure the desired physical proximity with a human, combining the ease of joint space learning and accurate task space reachability. For contact-rich interactions, we modulate the robot's stiffness using HMM segmentation for a compliant interaction. We verify the effectiveness of our approach deployed on a Humanoid robot via a user study. Our method generalizes well to various humans despite being trained on data from just two humans. We find that Users perceive our method as more human-like, timely, and accurate and rank our method with a higher degree of preference over other baselines.
Object-centric Representations for Interactive Online Learning with Non-Parametric Methods
Shinde, Nikhil U., Johnson, Jacob, Herbert, Sylvia, Yip, Michael C.
Large offline learning-based models have enabled robots to successfully interact with objects for a wide variety of tasks. However, these models rely on fairly consistent structured environments. For more unstructured environments, an online learning component is necessary to gather and estimate information about objects in the environment in order to successfully interact with them. Unfortunately, online learning methods like Bayesian non-parametric models struggle with changes in the environment, which is often the desired outcome of interaction-based tasks. We propose using an object-centric representation for interactive online learning. This representation is generated by transforming the robot's actions into the object's coordinate frame. We demonstrate how switching to this task-relevant space improves our ability to reason with the training data collected online, enabling scalable online learning of robot-object interactions. We showcase our method by successfully navigating a manipulator arm through an environment with multiple unknown objects without violating interaction-based constraints.
Generation of Time-Varying Impedance Attacks Against Haptic Shared Control Steering Systems
Mohammadi, Alireza, Malik, Hafiz
The safety-critical nature of vehicle steering is one of the main motivations for exploring the space of possible cyber-physical attacks against the steering systems of modern vehicles. This paper investigates the adversarial capabilities for destabilizing the interaction dynamics between human drivers and vehicle haptic shared control (HSC) steering systems. In contrast to the conventional robotics literature, where the main objective is to render the human-automation interaction dynamics stable by ensuring passivity, this paper takes the exact opposite route. In particular, to investigate the damaging capabilities of a successful cyber-physical attack, this paper demonstrates that an attacker who targets the HSC steering system can destabilize the interaction dynamics between the human driver and the vehicle HSC steering system through synthesis of time-varying impedance profiles. Specifically, it is shown that the adversary can utilize a properly designed non-passive and time-varying adversarial impedance target dynamics, which are fed with a linear combination of the human driver and the steering column torques. Using these target dynamics, it is possible for the adversary to generate in real-time a reference angular command for the driver input device and the directional control steering assembly of the vehicle. Furthermore, it is shown that the adversary can make the steering wheel and the vehicle steering column angular positions to follow the reference command generated by the time-varying impedance target dynamics using proper adaptive control strategies. Numerical simulations demonstrate the effectiveness of such time-varying impedance attacks, which result in a non-passive and inherently unstable interaction between the driver and the HSC steering system.
MILD: Multimodal Interactive Latent Dynamics for Learning Human-Robot Interaction
Prasad, Vignesh, Koert, Dorothea, Stock-Homburg, Ruth, Peters, Jan, Chalvatzaki, Georgia
Modeling interaction dynamics to generate robot trajectories that enable a robot to adapt and react to a human's actions and intentions is critical for efficient and effective collaborative Human-Robot Interactions (HRI). Learning from Demonstration (LfD) methods from Human-Human Interactions (HHI) have shown promising results, especially when coupled with representation learning techniques. However, such methods for learning HRI either do not scale well to high dimensional data or cannot accurately adapt to changing via-poses of the interacting partner. We propose Multimodal Interactive Latent Dynamics (MILD), a method that couples deep representation learning and probabilistic machine learning to address the problem of two-party physical HRIs. We learn the interaction dynamics from demonstrations, using Hidden Semi-Markov Models (HSMMs) to model the joint distribution of the interacting agents in the latent space of a Variational Autoencoder (VAE). Our experimental evaluations for learning HRI from HHI demonstrations show that MILD effectively captures the multimodality in the latent representations of HRI tasks, allowing us to decode the varying dynamics occurring in such tasks. Compared to related work, MILD generates more accurate trajectories for the controlled agent (robot) when conditioned on the observed agent's (human) trajectory. Notably, MILD can learn directly from camera-based pose estimations to generate trajectories, which we then map to a humanoid robot without the need for any additional training.